Irregular Corporation launches
PC Building Simulator
with all required functionality
on all the consoles
Adapting existing code
to console requirements
to feel native and intuitive
on any gamepad.
here are some solutions we’re
especially proud of
A team of 4 Unity Devs, 2 Technical Artists, 3 QA Engineers, and a Project Manager made this game for the required consoles. Here are some challenges they faced:
Constant freezes and data leaks during the gameplay
- Cutting the number of processes that upload and delete the whole objects during the gameplay
- Create duplicates of the required game objects but without meshes
- Getting the required data from the duplicates
Slow performance on consoles
– optimize the code
– reduce the polygon count and quality of textures without noticeable visual changes
– culling the small game objects (small PC details)
– developing a custom system for the dust culling
Slow data uploads before querying to the database
- developing the functionality for the asynchronous scene and details upload
A lot of visual artifacts on the scene
– detect the problem area in every particular console build shaders and post-processes
– fix the problematic areas by adding the required shader code
Discrepancy between how some PC parts work in real life and in the game
– Detecting all the discrepancies by checking the comparability of parts online
– Reporting all the detected discrepancies in bug report
– Communicating with the Irregular Corporation about fixing the detected issues