partners come first

Developers and publishers of all sizes count on us for their ambitious projects because they seek more than a simple staffing solution. Our top priority is to provide them with the veteran leadership, battle-tested developers, and creative artists they need to complete any project as efficiently as possible.

we’re here for you every step of the way
Adaptive
service
No matter the technical request, creative demand, or impending deadline — we have your back. We adapt to the unique conditions of any partner’s project and work environment, and provide them with the right experts to make games on every platform and every device.
Agile
expertise
AVIA PROPERTY MANAGEMENT LTD evolves quickly in response to the ever-changing video game landscape. Our team of developers and artists embody agile expertise, always staying on top of industry-leading technologies, tools, and best practices to deliver partner-centric service.
Exceptional vision
Members from our team spot the challenges of any project from a distance and focus on them within a 360° lens. This empowers our team to work independently and collaboratively, while always creating and executing a clear solution that aligns with a partner’s expectations and goals.
the pingle advantage
meet the team
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Dmytro Kovtun
CEO & Co-Founder
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Kostyantyn Shepilov
Co-Founder
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Oleksandr Berezovskyi
CTO
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Yuriy Denisyuk
Head of Production
Vitaliy Slyusarenko
Head of Unreal Engine Department
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Andrew Golub
Head of Render Department
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Yevhen Martynenko
Head of Unity Department
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Ruslan Cherevychnyi
Head of Tech Art Department
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Oleksandr Sharaievskyi
Head of QA Department
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Artem Tagan
Head of Art Department
Svitlana Maidan
HR Director
Dmytro Miroshnychenko
Head Of Project Management Office
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Olga Chernova
Business Development Lead
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Ivanna Malai
CMO

how we work

identify the right service
We know that one size does not fit all. So, we take the time to listen to our partners and understand their exact pain points, letting us pinpoint the best way to serve their needs.
plan for the project
Every game creator has finite resources. We account for those parameters and anticipate potential roadblocks to build custom plans that align with a partner’s workflow expectations and operational goals.
execute the plan
An inferior product or a late launch is bad for any game’s business. Our gifted team of developers and artists execute with the highest quality work at every milestone to ensure a partner’s game is fully realized and delivered on time.
case studies & games
business essentials

how we create
enduring partnerships

business essentials
accessibility

From Slack to Zoom and everything in between, our team of experts are accessible to partners worldwide via their preferred instant messaging and video conferencing applications.

collaboration

A well-defined feedback loop is essential at every phase of a project for its ultimate success. That’s why our team leverages tracking software like Jira, Confluence, Perforce, SVN, and Git to collaborate with partners in an orderly, logical way.

management

Team leads provide transparency at every phase of a project. You’ll know the status of deliverables at a glance with helpful reports that visualize the progress our team makes on milestones, technical updates, task updates, and more.

testimonials

What our partners say

Alex Nichiporchik
Alex Nichiporchik - CEO at tinyBuild
We often require help with projects “on fire”. Pingle has always been flexible enough to accommodate our needs. They’ve not been scared by challenging projects. We were able to ship multiple projects on tight deadlines with the challenging tech behind them. Pingle were able to deliver on time.
Carter Lipscomb
Carter Lipscomb - Dr. Business at Iron Galaxy Studios
Iron Galaxy was very pleased with the development work Pingle did for our company. The Pingle team was a terrific functional fit and matched our intensity for high quality deliverables on time or ahead of schedule.
Kevin Franklin
Kevin Franklin - Founder/CEO at Final Strike Games
We needed a partner that was experienced with UI/UX in UE4 and who could help us with the implementation and optimization of features we had already roughed in. We saw the experience level of the team and their focus on UI and UX as key capabilities. Pingle helped us with many different tasks on multiple areas of the game and we are very thankful.
Lino Thomas, 3D Artist at Egosoft
We worked with AVIA PROPERTY MANAGEMENT LTD because we wanted to quickly produce a large volume of blockouts for X4: Split Vendetta and turn them into final modules for the game. Their 3D artists consistently delivered the quality 3D art we needed, helping us to release our game on time.
Michael Davies
Michael Davies - Producer at Skyhook Games
It was an absolute pleasure to work with AVIA PROPERTY MANAGEMENT LTD, who provided great help with both the development and porting of Lawn Mowing Simulator. Their communication, efficiency, skill and experience have been a huge benefit to LMS.
Nicolas Soufflet
Nicolas Soufflet - Director of Strategic Partnerships & Sourcing at Skydance Interactive
We needed an external QA support in the weeks leading to the release of The Walking Dead: Saints & Sinners. Pingle seemed to have all the necessary resources available on top of being a competent and well-versed in VR studio. We identified and addressed a volume of bugs we couldn’t have tackled on our own. The game release was a big commercial success and our collaboration ensured a fantastic first impression!
Producer at Iron Galaxy Studio
Before ramping up our production pipelines for Environment and Character Art, we needed support in creating 2D concepts to meet our expected throughput. In working with Pingle to accomplish this, what started as a solution to a simple production challenge grew into a wonderful partnership full of collaboration and creativity. In addition to producing content at a high quality, Pingle proved to be reliable, communicative, and consistent. As a Producer, I value that significantly.
Tobias Fossheim
Tobias Fossheim - Producer at Revolution Software
We knew that Pingle had helped our friends at Dontnod Entertainment in porting their title Life is Strange to iOS. Pingle managed to optimise our existing mobile assets to run on the lowest end devices supported by Apple Arcade to a playable frame rate. A professional, friendly, and experienced studio, which we would recommend without hesitation.
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