United Label released
Eldest Souls for PS4, PS5,
Xbox One and Xbox Series X/S
on the same day.
Smooth controls including
next-gen consoles gamepads
new functionality.
Adapting game design
to feel native and intuitive
on any gamepad.
Adapting existing code
to console requirements
here are some solutions we’re
especially proud of
It took our team less than 4 months to deliver Fallen Flag's Eldest Souls on PS4, PS5, Xbox One, and Xbox One X/S. Here are some interesting moments from the development process:
Some plugins weren’t adapted for the next-generation consoles
01. Contact the developers of these plugins
02. Develop a custom update for every required plugin
The initial game architecture was made without considering console gameplay
01. Optimize available game resources to run well on consoles
02. Update the existing functionality
Lack of available data about porting to next-gen consoles
01. Use trial and error method for fixing porting-related bugs
02. Update the existing documentation
Lack of available TRC certification requirements published
01. Use TRC requirements for previous generation consoles
02. Test all the updates to make sure they’re doing well on next-generation consoles