Pathea Games got
My Time at Portia certified
for PS4, Xbox One, and
Nintendo Switch in 1 try.
experience with adapting
games to various consoles
unique experience with
open world games
on Unity
here are some solutions we’re
especially proud of
12 professionals from our team faced some very unusual challenges while bringing My Time At Portia to PlayStation 4, Xbox One, and Nintendo Switch. Here are some of the funniest and interesting moments from the development process:
No access to the original project’s technical and design documentation.
01. Search the fandom resources for quests descriptions, navigation, lore, etc.
02. Implement the community’s content and solutions in the console build.
Big respect to My TIme at Portia fandom community for documenting the game!
Lack of time to go through the game for testers (180+ hours of gameplay).
01. Find streamers and YouTubers who finished the game.
02. Repeat their actions to find out all the mechanics and pass the quests faster.
Shout out to Squeaking Lion, LadyShelab, and Shadville for helping us to beat the game faster!
Move the visual and all the related mechanics of the player’s interaction with trees and terrains to consoles.
01. Manually test every interaction with trees and terrains.
02. Fix the issues in a shipshape manner, in order to not affect the complex organizing of the game’s functionality.