tinyBuild brings Pathologic 2 to console players
Adapting game design
to feel native and intuitive
on any gamepad.
optimize game
to reach 30fps
on every console
here are some solutions we’re
especially proud of
A team of 13 people, including Unity developers, QA engineers, Tech Artists, Project Managers, and a 3D artist helped tinyBuild to bring Pathologic 2 on Xbox One and PlayStation 4. Here’s a brief story of what challenges have we solved:
The initial build shows unplayable performance on both Xbox One and PlayStation 4
01. perform major research for all the acquired code and 3D assets in the game
02. perform heavy content pipeline optimization via optimizing the C# code and simplifying and culling the graphic assets
No gamepad controls for the original game
01. develop the control scheme for DualShock and Xbox One gamepads, based on the focus group feedback results
02. implement the control scheme via Unity tools