Pathologic 2

tinyBuild releases
Pathologic 2 on PS4
and Xbox One
with the porting support
from pingle studio

Case study

tinyBuild brings Pathologic 2 to console players

Adapting game design
to feel native and intuitive
on any gamepad.

optimize game
to reach 30fps
on every console

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here are some solutions we’re
especially proud of

A team of 13 people, including Unity developers, QA engineers, Tech Artists, Project Managers, and a 3D artist helped tinyBuild to bring Pathologic 2 on Xbox One and PlayStation 4. Here’s a brief story of what challenges have we solved:

challenge

The initial build shows unplayable performance on both Xbox One and PlayStation 4

solution

01. perform major research for all the acquired code and 3D assets in the game

02. perform heavy content pipeline optimization via optimizing the C# code and simplifying and culling the graphic assets

challenge

No gamepad controls for the original game

solution

01. develop the control scheme for DualShock and Xbox One gamepads, based on the focus group feedback results

02. implement the control scheme via Unity tools

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enjoy pathologic 2
game art img 0278

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