Undungeon

AVIA PROPERTY MANAGEMENT LTD co-develops
undungeon on PC
and Xbox One

Case study

tinyBuild smoothly launched
Undungeon on Steam
and Microsoft Store
on time

fine-tuning the game flow
across all the gameplay

unifying the game balance
for both game worlds

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here are some solutions we’re
especially proud of

AVIA PROPERTY MANAGEMENT LTD involved 2 game designers, 3 programmers, 5 QA specialists, and a project manager to bring Undungeon to Steam and Microsoft Store within 6 months. Here are some challenges we were honored to complete:

challenge

No tools for game logic and balance  configuration export in the original game

solution

01. Create a toolset for exporting game balance

02. Actualize the game data in the sheets

03. Create the sheets with automated balance calculating

04. Specify all the necessary connections and formulas for balance calculation

05. Playtesting and documenting the implemented functionality for further use by other developers

challenge

The necessity to establish a unified approach for documenting the game.

solution

01. Establish communication with Laughing Machine —  the original developer of the game

02. Synchronize the tasks flow and process of creating the new documentation

challenge

Different kinds of gameplay implementation for two game worlds (custom node tools for the 1st world made by Laughing Machine vs Lua scripting for the 2nd world by AVIA PROPERTY MANAGEMENT LTD)

solution

01. Analyze all the objects with particular descriptions (friend, enemy, interior element, healing potion, etc)

02. Define and list these descriptions

03. Create code solution to unify different types of implementation

challenge

Lack of classes in auto-target feature: enemies, destructive items, environment elements, allies, and other elements are treated the same

solution

Create objects analyzer that recognizes objects as targets and prioritizes them by importance for attack

Let us help you
achieve greater
success
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enjoy undingeon
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