Streets of Rogue

tinyBuild releases
streets of rogue updates
to PlayStation and Xbox players
with the porting support
from pingle studio

Case study

tinyBuild brings hardcore gameplay
of Streets of Rogue to console players

Adapting game design
to feel native and intuitive
on any gamepad.

Adapting existing code
to console requirements

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here are some solutions we’re
especially proud of

Unity developers, QA engineers, Project Managers, Game Designer, and a UI/UX designer helped tinyBuild to bring Streets of Rogue on consoles Here’s a brief story of what challenges have we solved:

challenge

Fine tune the console controls

solution

– Develop multiple control schemes, considering the DualShock and Xbox gamepad features

– Test them on focus groups

challenge

Optimize the game’s architecture to console gameplay

solution

– Optimize available game resources to run well on consoles

– Update the existing functionality

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enjoy streets of rogue
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