tinyBuild brings hardcore gameplay
of Streets of Rogue to console players
Adapting game design
to feel native and intuitive
on any gamepad.
Adapting existing code
to console requirements
Learn more about our services
here are some solutions we’re
especially proud of
Unity developers, QA engineers, Project Managers, Game Designer, and a UI/UX designer helped tinyBuild to bring Streets of Rogue on consoles Here’s a brief story of what challenges have we solved:
challenge
Fine tune the console controls
solution
– Develop multiple control schemes, considering the DualShock and Xbox gamepad features
– Test them on focus groups
challenge
Optimize the game’s architecture to console gameplay
solution
– Optimize available game resources to run well on consoles
– Update the existing functionality